Part 6: Episode VI: Have You Seen My Mummy?
Episode VI: Have You Seen My Mummy?.jpg)
Now where were we...? Ah yes, the medieval dungeon tower just pass the caretakers mansion. Every good church monastery must have a decent dungeon on the grounds. Everyone knows that.
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We find ourselves in a rather long corridor, but were going to duck into the first door we come across for reasons thatll become apparent later. So whats behind door number one?
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Why the rotting corpse room, of course. You want easy access to the dumping ground for bodies if youre going to be poisoning or shooting everyone who wanders onto your property. You wouldnt want to just cast them into the sea. Thatd be environmentally irresponsible! Keep Wales
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Music: Waterfall
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The dungeons of Nemeton Monastery are host to a few new enemy encounters. Fittingly, the corpse pile room is home to Skeletons. Whoever is doing all the necromancy on these hallow grounds has a real vendetta against legs.
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Skeletons primary means of attack is just kind of flopping over on people. Itd be another age before skeleton technology advanced to bolder forms such as giant skeleton balls or tying skeletons to wheels. The science just wasnt there yet in the 1890s. A sad state of affairs.
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As you already know, skeletons hate being set on fire and will quickly burn to ash. Whats that about bones being extremely resistant to burning? Nah. Look at that four digits of damage. The numbers dont lie!
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Also new to the dungeon we have Beads, which are some manner of demonic cosmic horror bouncy ball that makes adorable bloop sounds when knocked on the ground or hit. Beads are all about magical attacks and the like. What theyre not about?
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Being kicked. Youd think kicking something with some sort of chitin blades and anti-gravity capabilities would be an ill-advised task. But nobody told that to Edward J. Plunkett.
Music: ENDS
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It seems the Bead was also carrying a sword... somewhere. It lamented its cruel lot in life being born without arms. Now that weve gotten a variety of weapons, I suppose I should mention all the classes available in Koudelka. Since its not entire clear at a glance. There are:
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< Short Range Weapons >
- Knuckles - Also includes bare-fist. Does not chuckle. Very hard to break.
- Knives Dagger and Dirk. Fairly durable. Usually provide Mage oriented stat boosts.
- Swords Theres actually two subcategories of this. Regular swords which are middling damage and durability. And two-handed swords, which have damage output but break extremely easily. There's even a super special sword that can be obtained. It breaks in three hits...
- Clubs Includes pipes, maces and hammers. High damage but fairly fragile.
- Axes Pretty much the same as clubs, honestly. Usually reduce agility because axes are heavy...? Dont ask me.
< Medium Range Weapons >
- Spears Theres a special denouement for medium class weapons but... its just spears. They can attack an extra space away. But as a trade-off, theyre some of the most fragile weapons.
< Long Range >
- Guns Theres actually three different types of guns that all use different ammo types pistols, shotgun and rifles. On the plus side, they never break and just use ammo.
- Crossbows There are two crossbows in the game that are random drops and they have their own ammo type and weapon proficiency upgrade. As such, were never using a crossbow.
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Tons more skeletons litter the edges of the far side of the dungeon cells. But what were really interested in is that box on the bottom left. It wants a four digit code we lack at the moment. Well just have to remember it is here for later. For now, lets step into the door next to it for...
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<Koudelka suddenly jumps from the bed and starts talking in a deep demonic voice>
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Koudelka collapses to the floor and shrieks in pain for a bit while as the scene draws to a close. And so...
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We just wont discuss that vengeful spirit that possessed one of our party members briefly. Its fine. It happens. Were over it. Koudelka is tough. Anyway, we now find ourselves in a less than tidy bedroom. Theres only one piece of furniture in this room we can interact with. But first, were going to do a tiny bit of prep work.
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Namely, were going to scoot everyone up to the front row for a little bit and equip Edward with the Tabar we got from that earlier boss fight. Just in case, ya know?
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The only thing in this bedroom that can be clicked on is the closet in the top right corner of the room. Inside, we find...
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As you look at it, it opens its eyes and suddenly attacks!
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Music: Incantation Again
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Time for yet another boss fight. This time it is against the fearsome Mummy Bride of the corpse pit adjacent guest bedroom closet. Note: Mummy Bride may not actually be particularly fearsome with her 1225 HP and extremely low speed of attack.
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This is one fight where Edward is kind of worthless. Even with an axe or any other weapon equipped, the Mummy Bride is extremely resilient to physical attacks. I mean, Xenogears taught us long ago that a wedding dress is remarkably durable piece of armor.
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The reason we put Koudelka and James in the front row for this fight is due to this being an undead enemy and it having that old RPG trait of being weak to curative spells. Note that this is not true of all undead looking enemies. That skeleton early? Heal spells will, in fact, heal it. Ditto with that very zombie looking headless dude with the glass shards sticking out of it. It must be a proper ass plain zombie with no special adjectives attached to get damaged by curative spells.
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Fire is also extremely effective against the undead. It is common knowledge that wedding dresses can defend against axes, swords or kung-fu. But if someone goes at it with some pyromancy, its going to go up like a dry match.
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The Mummy Bride is lucky to even get a single attack out. Its primary means of offense is to use telekinesis to just dump a bunch of boxes and assorted garbage around the room on one of our party members heads. This is somehow considered a magical attack. As such, Koudelka basically no-sells it, James takes very little damage from it and Edward gets completely rocked for 200+ HP of damage if it connects with him. Again, Edward really isnt contributing to this boss battle.
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But thats OK as Koudelka can pretty much solo this entire battle if she wanted with just her Flare. Which happened to level up in this fight. Now it goes 16 MP up from the previous 8 MP. It can also hit two targets if they happen to be on the grid next to each other by one square. So thats spiffy!
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Music: Level Up!
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All of our party gained a level here as well. Those rings we gave Koudelka has buffed her magic stats quite a bit and theres no need to unequip them anytime soon. While well keep improving her magic skills, well also start pumping Vitality and Agility a bit more to make her less squish and quicker on the draw.
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James is never going to stop pumping Strength, Vitality, Dexterity and Agility every level. His lack of defenses against magic is starting to be an issue. But weve got a remedy to that coming soon.
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Lastly, James is also improving his Intelligence, Mind, PIE and Agility to better serve his support unit role hes been tossed into. Theres never going to be a time where Stat Fortify spells or healing wont be useful.
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Lastly, we gained the Megalith (Earth elemental) spell alongside an Air Ring accessory. Dont ask me why a mummy that popped out of a closet would let you start an earthquake. Im not well versed in Welsh bridal customs.
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The Air Ring has the exact same description and function as Bessys Ring -- +3 Intelligence, +7 PIE and +4 Mind. Since Koudelka is already covered with an identical accessory, well toss this one on one of Jamess fingers to buff his stats a touch more.
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So heres a thing: We... didnt actually get the important key item directly from that boss fight. Before we go, we need to go check out that closet the Mummy Bride was stashed in again. Here we find...
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A Rope Ladder. You can never be too prepared for when you might need a good, easily transported ladder. I definitely didnt miss picking this up and get real confused as to how to progress next the first time I played the game. No sir...
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Were now done with that side room with its mummified closet ladies and skeleton piles for now. Well need to come back later to sort out that locked chest. For now, lets continue down the hall where a FMV might be waiting for us...
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CGI James has a shockingly square head. Like you could shave his head and measure out a 90 degree angle with that skull. Aside from that, our party seems to be fixated on something down the hall. And that is...
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A creepy little girl that is definitely not some kind of ghost, demon or malevolent spirit. Just a nice young, slightly glowing lass loitering about on Halloween night a room over from the murdered body depository of the Nemeton Dungeon.
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Edward J. Plunkett, being an exceptional moron at random intervals, decides to stride forward and check out what the little girls deal is... James has mild concerns. Koudelka is internally going for fuck sake, this idiot...
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Just gonna mosey on over to the sneering albino glowing girl. Edward really values conversations that are face to face, you see.
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Whats the worst that could happen? I mean other than tumbling off a cliff to your death because you were too fixated on talking to a creepy child.
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Werewolves, giant killer plants, elemental eyes and mummies are one thing. Ghost children? Thats a whole nother bag of worms. But well worry about that another day. If only we had a rope ladder to bypass that drop Edward almost tumbled down like a dingus.
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Oh right... We totally do. Tune in next time as we explore the depths of the first floor of the Nemeton Dungeon and perhaps do battle with the Disc 1 End Boss. Yeah, were nearly at the end of Disc 1 of 4. I told you this was kind of a short game!
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Video: Episode 6 Highlight Reel (Cutscenes are at the very beginning going forward.)
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Koudelka Iasant Concept Art Whats going on with your left hand, lady?